Depending on the size of your game, you will have to change the switch from 8MB/16MB to 32MB, this is due to the way the EEPROM is addressed. If you purchase both the 4Kbit and 64Kbit EEPROMs on the same cart, you can use the other switch to change between them for different games. Before flashing a 16MB or higher size ROM, please change the switch to be 32MB. Please note that the last 256 bytes of a file won’t be programmed and can’t be used as this is where the EEPROM address is.
Another flash cart option is the GBA 32MB, 256Kbit FRAM save cart. By using GBATA, you can patch games using the 4Kbit/64Kbit EEPROM save type to save to SRAM/FRAM instead.
This cart should work on every system that supports GBA carts – GBA, GBA SP, GB Micro, DS, DS Lite and the Game Boy Player. This cart uses 5-10mA more compared to a regular cart. If you would like us to test a game, check the “Game saves tested” list.
Comes in a generic clear GBA cartridge. The board won’t fit in a genuine cartridge. Each unit is assembled in house and is tested on a Gameboy Advance.
The PCB finish is ENIG.
Saving in these programs/games have been tested to work:
- AGS Aging cart (4Kbit)
- Bratz Forever Diamondz (64Kbit)
- Donkey Kong Country (4Kbit)
- Donkey Kong Country 2 (64Kbit)
- Donkey Kong Country 3 (4Kbit)
- Harry Potter And The Order Of The Phoenix (4Kbit)
- Harry Potter and the Goblet of Fire (4Kbit)
- Harry Potter and the Prisoner of Azkaban (64Kbit)
- Metal Slug Advance (4Kbit)
- Yggdra Union – We’ll Never Fight Alone (64Kbit)